Genre, ma vie.

Des histoires de ma vie de tous les jours principalement destinées à mes proches.

04 avril 2008

What D&D character am i ?

Test trouvé ici : http://easydamus.com/character.html

I Am A:
Neutral Good Human Druid/Cleric (2nd/2nd Level)

Ability Scores:
Strength-9
Dexterity-9
Constitution-10
Intelligence-15
Wisdom-13
Charisma-13

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Posté par Fredriech à 11:25 - Commentaires [3] - Rétroliens [0] - Permalien [#]

Commentaires

C'est long comme test !

Bon prévisible même si je n'etais pas bien loin du moine et du neutre.... ^^'
Et heuuu, non, même si je fais plein de sport j'ai pas 16 en force !

You Are A:

Lawful Good Human Paladin (5th Level)


Ability Scores:
Strength- 16
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 14
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Posté par Seb(le parisien), 08 avril 2008 à 16:35

Cinéma cinéma!!

salut fred,
J'ai cru comprendre que tu faisais parti de Titus prod, et je voulais savoir si l'asso existait toujours? car sur le blog les dernières mise à jour ne datent pas d'hier!!
En tout cas moi tout ça m'interesse beaucoup et j'aimerai bien participer à l'un de vos tournages, de projet etc...

Et je propose également (en fait c'ets surtout ça) de faire la musique du court métrage.
Je suis contrebassiste, bassiste, guitariste, je touche un peu le clavier, et j'ai du matos d'enregistrement.
l'adresse internet que j'ai laissé est celle de mon ancien projet avec un pote. Je peux faire plusieurs style. Mon préféré étant la musique de polar, gangster etc..!
Voilà, merci de m'avoir lu, et si tu sais où me rediriger ça serait sympa de me faire signe!!
Au plaisir
Brice

Posté par Brice, 12 avril 2008 à 13:15

Aha ! c'est trop fort comme test !!!

Quand j'ai 5 minutes (et là, je les ai pas, j'avoue), jvais le faire...

Ca faisait longtemps que j'étais pas passée par ici, j'ai honte

Posté par Nephtali, 15 avril 2008 à 13:48

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